PixiJS v8 + raw WebGPU experiments with HDR, 3D, and custom shaders
Raw WebGPU with rgba16float + extended tone mapping. Energy orb, twinkling star field, shooting stars, and nebula clouds — all with values above 1.0 for true HDR brightness on supported displays.
HDR WebGPUInteractive card deck using PerspectiveMesh — the real v8 feature for faking 3D rotation with correct perspective projection on 2D meshes. Mouse-reactive tilt with foreshortening.
PerspectiveMeshRaymarched tunnel of rotating cubes with HDR edge glow. Mouse steering, rainbow color cycling, and distance fog — all in a single fullscreen WGSL shader.
WebGPU HDRProcedural sky with HDR sun, stars, and nebula. Raytraced reflective spheres with fresnel and specular highlights. Click-drag to orbit, scroll to zoom.
WebGPU HDR